AI Insights · Timothy · October 2025
Top 5 Idle Games on iOS in Oceania - Q3 2025
Explore the performance of the top 5 idle games on iOS in Oceania during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top idle games on iOS in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games, based on data provided by Sensor Tower.
Pizza Ready!, published by Supercent, Inc. from South Korea, saw fluctuations in its weekly revenue, peaking at around $1.2K in early July and ending the quarter at approximately $969. Downloads started strong with 7.3K in early July but gradually stabilized around 4.7K by the end of September. Weekly active users showed minor variations, starting at 26.4K and closing the quarter at 24.9K.
My Perfect Hotel by SayGames LTD, based in Cyprus, experienced a downward trend in weekly revenue, from $2.2K at the beginning of the quarter to $1.3K by the end. Downloads followed a similar pattern, starting at 3.4K and stabilizing around 2.7K. The game saw its active users peak at 28.4K in early August before declining to 14.8K at the quarter's close.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd in Cyprus, showed a notable increase in revenue, reaching a high of $10.3K in September. Downloads peaked at 6.2K in early August, followed by a gradual decrease to 985 by the end of the quarter. Active users surged to 13.6K in mid-August, then tapered off to 4.1K.
Eatventure, published by Lessmore UG from Germany, maintained steady revenue throughout the quarter, peaking at $4.3K in late September. Weekly downloads rose significantly towards the end of the quarter, from 1.1K in June to over 5K by September. Active users remained fairly consistent, with a slight increase to 12.9K in mid-September.
Lastly, Lamar - Idle Vlogger by Crazy Labs, also from Cyprus, had a stable revenue trend, ending the quarter at $992. Downloads fluctuated, starting at 2.3K and finishing at 2.2K. Active users showed some growth, closing at 7.1K, up from 6.9K at the start of the quarter.
These insights are derived from Sensor Tower data, providing a detailed look at the performance of these popular idle games. For more in-depth analysis, visit Sensor Tower’s website.